March 1, 2008

The PC Gaming Industry is NOT Dying

Recently, gamers, game developers and hardware manufacturers alike seem to be slowly coming to the conclusion that, sadly, the PC gaming industry is dying a slow and painful death. The fact that some of the people running the gaming industry have faith in these baseless conjectures and refuse to actually look at the facts can really make one marvel. The breakthroughs in PC gaming were wonderful last year, and if you actually take the time to see what's really going on, you'll soon realize that the industry will continue to improve in the years ahead.

I'm making a note here: Last year, Portal was one huge success out of many

Most of these rumors seem to have been started by people who compared (or attempted to compare) recent PC gaming revenue with the revenue from the Xbox 360, the Wii, and the PS3. These people, for some reason, simply looked at the retail sales for each, and thought that they proportionately represented the total sales. You would think that professional analysts would be smarter than that, but apparently not.

If a gamer goes to a store and buys an Xbox 360, some controllers, some games, and other accessories, everything he bought counts towards revenue for the Xbox 360 via retail sales. But if a gamer buys a gaming computer, a gaming keyboard, a gaming mouse, and four or five games from Steam, then nothing he bought counts towards revenue for the PC gaming industry via retail sales. Hardware isn't counted at all, regardless of where you buy it from, and software is only counted when you actually drive to a store to purchase it. Most gamers have a high-speed internet connection and a credit card, debit card, or PayPal account, and most gamers with those things prefer downloading games. I spent tons of my money on gaming-related purchases last year, and I'm pretty sure I bought nothing retail except for one or two games for the Nintendo DS. Take into account things like subscription fees for MMOs and advertising in games and game websites, and you come to the clear conclusion that, unlike with consoles, a huge portion of PC gaming revenue is not from retail sales.

Another rumor people seem to be buying is that WoW is hurting the PC gaming industry as a whole, because gamers who play it tend to not play anything else. Think about the backwards logic there for a second. WoW has over 10,000,000 players worldwide, and they each pay around $15 a month to play. That's over $150,000,000 a month going to the gaming industry. (Sure, it's all going to one company, Blizzard, but since they don't have a monopoly on the industry that's not much of a problem.) And, many people who play WoW are casual gamers, people who would otherwise not play any PC games. This means that, while WoW holds some players in and prevents them from playing other things with its addictive qualities, it introduces other players to PC gaming in general, and helps them get comfortable enough to try more hardcore titles.

It's just common sense: a popular game that generates massive revenue and introduces non-gamers to PC gaming is, believe it or not, beneficial to the industry.

Finally, we get to the issue of the cost of PC gaming to the consumer. People are under the impression that it's much cheaper to buy a console than a gaming PC. This is simply not the case. If you calculate the cost of building your own computer with system specs comparable to the PS3, and then subtract the cost of a normal non-gaming PC (because remember, you're getting a gaming machine and a personal computer in one), the price is about the same as the PS3. And upgrading your parts to meet next-gen system requirements costs about as much as trading in your old console for a new one.

People probably started to assume that PC gaming was expensive after looking at companies like Falcon Northwest and Voodoo, who charge four to five times the price of the hardware for their computers. For those who don't want to build their own PC, and don't want to go through the hell-on-earth experience that is CyberPower or iBUYPOWER, companies like Alienware and Velocity Micro offer alternatives that are expensive, but not bank-breaking. The main problem here isn't the fact that PC gaming is slightly expensive, it's the fact that many consumers are under the impression that it's unaffordable. Hopefully, that will be easily corrected once hardware prices fall.

The PC gaming industry is not dying. It's progressing just as steadily as it has been over the past couple of years, and it's not going to stop any time soon. I realized this, and so I created WASDism. This blog aims to be a breath of fresh air amidst the monotony of other PC gaming publications. I'll focus on games that are currently in development, and I'll only write about the ones that are the most exciting, groundbreaking, or just plain fun-looking, so you'll know what to look out for in the future. I'll always take an optimistic look at what's in store for PC gaming in the years ahead, because the future does indeed look good, and as gamers, we should be able to look ahead, and have fun while doing so.

Responses to Comments

First of all, if you link to your own blog in your comment and it's clearly just for self-promotion, I will not approve the comment. Don't even bother.


@james

A non-gaming computer can still run fairly hardware-intensive software such as professional video-editing programs. The PS3, on the other hand, is only good as a PC replacement if the only thing you would use a PC for is extremely basic things like word processing and email. Also, I didn't make this point before, but a modern gaming PC will naturally have good all-around system specifications, and therefore will be able to run pretty much any modern software as a bonus.

I don't debate the fact that if all you intend to do is game, maybe type some stuff up, and nothing else, consoles are the cheaper option (if you don't count additional monthly online service charges like Xbox LIVE). However, gaming PCs are really not all that expensive, and if you want to do other things besides gaming, the PC is your best choice.


@anonymous

Just to give one example out of the thousands that are floating around on the Internet: my cousin bought a PC from CyberPower that came with free liquid cooling as part of a special promotion. It broke down quickly, as most of their PCs do, and he sent it back to them for repairs. They shipped it back with the liquid cooling gone, and in its place was the cheapest fan on the market today. He called them to ask what happened, and they told him that since he never actually paid for the liquid cooling, they had the right to take it back. In a nutshell, CyberPower and iBUYPOWER build the crappiest gaming PCs on the market today, and don't hesitate to scam their customers on top of it. Their prices are insanely cheap, but they're not worth it.


@tony

I own an Alienware PC, a Wii, and a DS. My favorite genres are FPS and rhythm games, but I'll generally play anything that looks fun. The only genre I can't really get into is RTS. However, please note that when I write this blog, I'll try to be unbiased when stating objective facts, and as such, the consoles I own and the genres I play shouldn't affect the quality of my blog too much. (I'll even mention RTS games if they look excellent.)

8 comments:

James said...

I saw this linked to n4g, and commented there, but realized that it would be better to make my point here.

You make some great arguments, but you're stretching with that price comparison.

"If you calculate the cost of building your own computer with system specs comparable to the PS3, and then subtract the cost of a normal non-gaming PC (because remember, you're getting a gaming machine and a personal computer in one), the price is about the same as the PS3."

This is called creative accounting. The PS3 is a gaming machine and regular PC in one as well, and that's without even installing Linux on it. Anything you can do on a regular non-gaming PC can be done on the internet now. docs.google.com and other sites like that make any two-bit console into a PC.

Many of your points about the PC industry's strength were good, and I agree with your general conclusion that it ain't gonna die soon. However, consoles are cheaper per gaming minute than PCs.

Anonymous said...

"the hell-on-earth experience that is CyberPower or iBUYPOWER"

Can you explain to me exactly what you mean with this statement? And i agree, PC is not dying, however, fanboys of consoles want it to be, cuz they dont like anything challenging their beloved systems

Anonymous said...

Well, let me ask you a quick question before I evaluate your position/blog: Which consoles do you own? What are your favorite genres?

Unknown said...

Hi, everyone!

Since Blogger doesn't have a comment reply system, I'll just reply to comments on the blog post itself. =)

SuicideNinja said...

Saying the "industry is dying" is a bit misleading itself. The real questions are:

Is the PC gaming industry expanding?

Is PC gaming getting more popular?

Aside from WOW, I don't see a whole lot of PC gaming in my area. Gamers talk to me all the time, and the rarest talk is of new PC games. I do get plenty of requests for me to build people PC's, but gaming is not the function.

I know gamers that prefer the PC, mainly because they can't function in FPS without a mouse and keyboard. But even those gamers are getting sucked into the low-maintenance, fast-booting consoles.

While web-based games are easily accessible, the more advanced games don't seem to have the same allure to the average user.

Times are indeed changing, but that doesn't mean death of PC gaming.

James said...

Thanks for the response...Puffles?

Just to make clear, I wasn't trying to take away from your general argument. PCs are better all-round systems, for sure. For anyone with any sort of software requirements, the PC is still king.

I think that for the average user though, who only really does writing/mail/surfing and a bit of gaming, the consoles are the better option.

Most people I know don't need a PC, but they got one because they wanted to surf a bit and play a few games. They already have TVs, so the console is the best option in terms of cost, but more importantly in terms of floor space and general usability. (Only the PS3 covers all the bases right now, but I'm sure the next incarnation of the XBox will have a browser, and the Wii has some use right now, too.)

Anyway, you make good points, I just think that average folks are better off with a console.

Gregor said...

I think, the main problem of the PC gaming industry is software piracy. I know enough people who rent games for a day to copy it. About 50% of overall games are no originals. You can copy them or just download them and that's reason enough for many game developers to switch over to consoles. Here it's not as easy to copy your games. Examples are Crysis, Unreal Turnament, GTA, GTR2 and many more. In interviews this problem is often mentioned, too.

Kenjiker said...

Great Article, I've been reading stuff like this over the last few months now.

You know what I've noticed that there are more red rings on the 360s than PCs dying. Maybe we should start bashing the 360 fanboys.

Just kidding.